Results for Design

There are 83 resources for Design in the library.

Articles and Papers

An Information Architecture Story: Reshaping www.plainlanguage.gov to Meet Changed Needs
by Thom Haller (6/2011)
Subject: Case Studies, Information Architecture - Theory, Web Design
Language: English
Abstract: Thom Haller describes a a five-phase waterfall framework redesign of the US government PlainLanguage.gov website. The framework can be divided into five sections: Gathering, Evaluating, Chunking, Knowing/Testing and Optimizing.

Are the Product Lists on Your Site Reducing Sales? PDF Document
by Jared Spool
Subject: E-commerce, Information Design
Language: English
Abstract: This paper explores the implications of online shopping behavior in the design of e-commerce sites and their product lists.
Note: This links to a PDF document.

Cognitive Psychology & IA: From Theory to Practice
by Jason Withrow (2003)
Subject: Cognitive Science, Information Design, User Centered Design
Language: English
Abstract: This article explores the commonalities between cognitive psychology and information architecture. The four topics of mental categories, visual perception, memory, and learning are examined in detail.

Color Theory and Application
by Elizabeth Hattemer (2011)
Subject: Graphic Design
Language: English
Abstract: How can you enhance a verbal message or convey an idea without using words at all? Color. The fields of graphic design and web design have long exploited the physics and theories of color to forge a deep connection with their audiences. How a designer goes about using color is affected by both the message itself and the medium of its delivery.

Connecting the Dots of User Experience, Journal of IA PDF Document
by Gianluca Brugnoli (4/2009)
Subject: Case Studies, Experience Design, Information Architecture - General
Language: English
Abstract: The article presents a point of view about analyzing and designing the user experience within pervasive networks made of distributed services and applications, where the user is the primary actor who freely and opportunistically connects and activates the system components following an activity-driven process. A digital content case study is used to outline the main characteristics of this scenario and to introduce a tool for user experience modelling and designing. From the application of this model are proposed some considerations about how the design process could change to support this vision.

Das Design Revolution
by Stuart Neale (3/19/2012)
Subject: Design, Information Architecture - Job Skills, Process & Techniques
Language: English
Abstract: Every revolution needs a manifesto, and Portfolio- Centred Design is no different. Therefore Stuart Neale stands before you proudly holding aloft his little red book screaming, Power to the designers!

Designing for Search Engines and Stars
by Shirley E. Kaiser (2001)
Subject: Web Design
Language: English
Abstract: A tutorial on designing web sites for optimal search engine placement. Issues such as splash pages, site navigation, Flash, JavaScript, frames, PDFs, and META tags are covered.

Designing Web Applications
by Margaret M. Meehan, Hal Shubin (1997)
Subject: Interaction Design, Navigation, User Centered Design
Language: English
Abstract: This paper discusses several common navigational problems and techniques for avoiding them in designing Web applications. Although the focus is on applications rather than on purely informational sites, you can use these guidelines for designing anything on the Web.

Experience Design Strategy - Semantic Foundry
Subject: Design, Experience Design
Language: English
Abstract: Will Evans posted this link on the iai-members board in response to a request to understand the stages in an IA project. Will cautions that it is not pure IA because it does not account for things like user research, personas, content strategy and content analysis (for the diagram you see - those things were already done, so it was all rolled up into Discovery), but it does highlight some things.

Icon Analysis
by Steve Queen (7/24/2006)
Subject: Cognitive Science, Interface Design, Visual Design
Language: English
Abstract: Icons that are difficult to tell apart can lead to disastrous consequences. Queen shows us how studying the way the human visual system encodes information can lead to more effective icon design.
Note: Boxes and Arrows

Information Architecture
by R.E. Wyllys (2000)
Subject: Information Architecture - General, Information Design, Library & Information Science
Language: English
Abstract: This lesson from the University of Texas at Austin discusses ideas associated with the phrase "information architecture" and relates them to aspects of the library- and information-science (LIS) professions.

Information Architecture for Ubiquitous Ecologies
by Andrea Resmini, Luca Rosati (2009)
Subject: Experience Design, Information Architecture - Practices
Language: English
Abstract: In this paper, we describe how crossmediality and bridge experiences are playing a major role in redefining the goals and scope of information architecture as a strategic practice and discipline for the successful design of user experiences, and propose a seven point manifesto for a holistic approach to the design of digital – physical human information interactions as ubiquitous ecologies.
Note: Proceedings of the International Conference on Management of Emergent Digital EcoSystems (Lyon 2009).

Integrating UX into the Product Backlog: The User Experience Integration Matrix
by Jon Innes (2/3/2012)
Subject: Design, Information Architecture - Practices, User Centered Design
Language: English
Abstract: Many agile teams cant develop good user experiences because UX just is not integrated well enough. With the UX Integration Matrix, Jon Innes helps solve this problem by integrating UX with every possible part of the agile process.

Interaction Modeling
by Steve Queen (2/12/2006)
Subject: Interaction Design
Language: English
Abstract: Interaction modeling makes design decisions explicit. In principle it is simple: record what users should do, what they actually do, and then explain the differences between the two. Of course there is more to it than that, and Matt Queen gives us all the details in this story.
Note: Boxes and Arrows

Journeys, Needs, and Trust: A Volkswagen Case Study
by Jason Hobbs (8/23/2006)
Subject: Business Strategy, Case Studies, Experience Design
Language: English
Abstract: How do you establish trust and meaning for a dedicated and passionate audience, and do it across all media? Jason Hobbs gives a tour of creating a website for Volkswagen.
Note: Boxes and Arrows

Leonardos Kitchen Nightmare
by Brian Sullivan (2/15/2012)
Subject: Design, Information Architecture - Practices
Language: English
Abstract: Leonardo, the genius. Yet, even the great Leonardo faltered from time to time. Brian Sullivan shares the tale of Leonardos kitchen nightmare and teases out the lessons we can all learn from failure.

Lou Rosenfeld Eats his own Dog Food
by Liz Danzico (1/16/2006)
Subject: Design, Experience Design
Language: English
Abstract: What does the publishing industry have in common with your 10 am design review with the client? More than you might think. Louis Rosenfeld reveals that the process of becoming a publisher is much like a product development process.
Note: Boxes and Arrows

Observed: The Death of the File System
by Fred Beecher (3/3/2011)
Subject: Classification, Design, Organization
Language: English
Abstract: With their February 24th revelation of more features in the upcoming OS X Lion operating system, Apple may have taken its first steps toward an unfamiliar future… a future in which the file system does not exist.
Note: From Johnny Holland magazine.

Seven Deadly Sins of Information Design
by Drue Miller (1998)
Subject: Guidelines & Best Practices, Information Design
Language: English
Abstract: Drue Miller examines what she refers to as the "Seven Deadly Sins" of information design: Forgetting who your users are, not creating a flowchart, not organizing your content, not using consistent navigation, using unclear link colors, using the TITLE tag incorrectly, and not looking ahead.

The Myth of "Seven, Plus or Minus 2"
by James Kalbach (2002)
Subject: Cognitive Science, Information Design, Navigation
Language: English
Abstract: This articles proposes that the optimal number of menu items cannot be reduced to the generalized "Magic Seven, Plus or Minus Two" (7±2). The author proposes that instead, when planning a site information architecture, the two most important considerations are breadth versus depth and the display of information.

Toward Usable Browse Hierarchies for the Web Microsoft Word Document
by Kirsten Risden (1999)
Subject: Experience Design, Searching
Language: English
Abstract: The goal of the following study was to determine the potential usefulness of tracking traversal patterns through a browse hierarchy as a way to monitor confusion and determine its source. The major conclusion that can be drawn from this study is that this method is a useful and insightful way to monitor user experience.
Note: This links to a Microsoft Word document.

Unified Theory of Design
by Nathan Shedroff (1994)
Subject: Information Design, Interaction Design, Visual Design
Language: English
Abstract: The author offers a design model called Information Interaction Design. The model integrates three design disciplines: Information Design, Interaction Design, and Sensorial Design.

User Experience Deliverables
by Peter Morville (1/27/2009)
Subject: Expert Opinions, Information Architecture - Practices, Interaction Design
Language: English
Abstract: This article describes twenty user experience deliverables with links to relevant resources and examples. Clearly, these artifacts of the process are not the whole story. We must also think about the relationship between goals, methods, and documents. And yet, for many of us, deliverables are the coin of the realm and merit special attention.

Using Categories to Improve Search PDF Document
by Edward Cutrell, Susan Dumais (2003)
Subject: Interaction Design, Searching
Language: English
Abstract: The authors explore ways in which categories can be leveraged to improve search. An interface named SWISH is presented, in which search results are automatically categorized, and pages in the same category are grouped together.
Note: This links to a PDF document.

Utilizing a Users Context to Improve Search Results Microsoft Word Document
by Peter Gremett (2003)
Subject: E-commerce, Experience Design, Searching
Language: English
Abstract: This paper describes some design practices for providing a scoped search interface for an e-commerce site.
Note: This links to a Microsoft Word document.

Web Page Layout: A Comparison Between Left- and Right-justified Site Navigation Menus
by Tim Bosenick, James Kalbach (4/28/2003)
Subject: Primary Navigation, Web Design
Language: English
Abstract: The usability of two Web page layouts was directly compared: one with the main site navigation menu on the left of the page, and one with the main site navigation menu on the right. This research questions the current leading Web design thought that the main navigation menu should be left justified.

What's in a Name? (2001)
Subject: Expert Opinions, Information Architecture - General, Information Design
Language: English
Abstract: Are there two information architectures? One influenced by presentation and one influenced by structure? Is the presentation-based IA better served by the name "information design?" Does the medium really matter? Is print IA/ID different from web-based IA/ID in meaningful ways? For its April 2001 issue, Design Matters contacted several people and asked them to respond to these questions informally.
Note: From the Society for Technical Communication.


Blogs, Columns and Journals

Alertbox
by Jakob Nielsen (1995)
Subject: User Centered Design, Web Design
Language: English
Abstract: Jakob Nielsen's bi-weekly column that investigates a broad range of Web usability principles and ideas.
Available Translations:
Japanese at www.usability.gr.jp/alertbox/

Antenna
Subject: Experience Design, Interface Design, Visual Design
Language: English
Abstract: By Giant Ant Design. Discusses design from a variety of perspectives, including experience, graphic, information.

Boxes and Arrows
Subject: Business Context, Information Architecture - Practices, Interaction Design
Language: English
Abstract: Boxes and Arrows is devoted to the practice, innovation, and discussion of design; including graphic design, interaction design, information architecture and the design of business. Since 2001, it’s been a peer-written journal promoting contributors who want to provoke thinking, push limits, and teach a few things along the way.

Boxes and Arrows: The Design behind the Design
Subject: Design, Information Architecture - General
Language: English
Abstract: "Boxes and Arrows is the definitive source for the complex task of bringing architecture and design to the digital landscape. There are various titles and professions associated with this undertaking—information architecture, information design, interaction design, interface design—but when we looked at the work that we were actually doing, we found a 'community of practice' with similarities in outlook and approach that far outweighed our differences."

Critical Reviews of Corporate Websites
by Lou Rosenfeld (2000 to 2000)
Subject: Information Architecture - General, Web Design
Language: English
Abstract: This column reviewed corporate Web sites from an IA perspective. Reviewed sites include gm.com, toysrus.com, and fedex.com.

elegant hack
by Christina Wodtke
Subject: Experience Design, Information Architecture - General
Language: English
Abstract: "eleganthack.com is a one-person website devoted to exploring and furthering the emerging art of user experience design and information architecture on the web."

Idblog
by Beth Mazur
Subject: Information Design
Language: English
Abstract: "IDblog is Beth Mazur tilting at power law windmills. A little bit Internet, a little bit technology, a little bit society, and a lot about designing useful information products."

InfoDesign - Understanding by Design - News
by Peter Bogaards
Subject: Information Architecture - General, Information Design
Language: English

LucDesk
by Lucian Millis
Subject: Experience Design, Web Design
Language: English
Abstract: "LucDesk is a personal (web)log focusing on web design, user experience, creative use of technology, and other topics of interest, including security, digital art, photography, illustration, and more."

Noise Between Stations
by Victor Lombardi
Subject: Design, Information Architecture - General
Language: English
Abstract: Addresses a variety of current information architecture topics.

peterme.com
by Peter Merholz
Subject: Design, Information Architecture - General
Language: English
Abstract: Updated at least once a week, this blog covers a wide range of Web issues and topics.

Putting People First (2010)
Subject: End Users, Experience Design, User Centered Design
Language: English
Abstract: This non-commercial experience design gateway is developed as a public service to all those interested in the broader field of experience design and user-centred design. All posts have in common that they reveal some insight on how to create products and services that are driven by an understanding of people. Putting People First is maintained by Mark Vanderbeeken of the Italy-based experience design company Experientia with the support of his business partners and his readers. It is read by about 6000 people per day, most of whom access the contents via rss.

user experience en español
by Gabriel Porras
Subject: Experience Design
Language: English
Abstract: El blog de Gabriel Porras. "User experience en español: Usabilidad, Accesibilidad, Encontrabilidad, Arquitectura de la Información..."

User Experience Magazine
Subject: Experience Design, Interaction Design, Visual Design
Language: English
Abstract: UX - User Experience is a magazine by and about usability professionals, featuring significant and unique articles dealing with the broad field of usability and the user experience. UX - User Experience offers an editorial balance among strategy, management issues, philosophy, methodology and practice.

UX Matters
Subject: Experience Design, Expert Opinions, User Centered Design
Language: English
Abstract: Insights and inspiration for the user experience community from experts in user experience (UX) strategy or management, any aspect of UX design—including interaction design, industrial design, information architecture, information design, or visual design—any type of user research—from generative field research to usability—or user assistance

UX Matters
Subject: Experience Design
Language: English
Abstract: Founded by Pabini Gabriel-Petit in 2005, UXmatters provides insights and inspiration to both professionals working in all aspects of user experience (UX)—at every stage in their career—and students who are just beginning their journey in user experience. UXmatters offers a platform where our authors—who include many of the leading experts in user experience—can teach UX best practices to developing UX professionals and influence the future direction of the UX community. The information needs of the UX community are diverse, and UXmatters endeavors to satisfy them. Our articles provide comprehensive coverage of important UX topics, ranging from focused, practical, actionable advice and best practices; to concise overviews of broader topics; to deep thought pieces that explore strategic aspects of user experience. Many of our authors are UX thought leaders who write about innovative ideas that are important to the advancement of the UX industry as a whole.

[BEEP]
by Peter Boersma
Subject: Experience Design, Information Architecture - General
Language: English
Abstract: Includes reflections on user experience, as well as a variety of postings such as IA discipline models and an IA Summit review.


Books

Communicating Design: Developing Web Site Documentation for Design and Planning (3rd Edition)
by Dan Brown (2011)
Subject: Information Architecture - Practices, Process & Techniques, Web Design
Language: English
Abstract: Successful web design teams depend on clear communication between developers and their clients — and among members of the development team. Wireframes, site maps, flow charts, and other design diagrams establish a common language so designers and project teams can capture ideas, track progress, and keep their stakeholders informed. In this all new edition of Communicating Design, author and information architect Dan Brown defines and describes each deliverable, then offers practical advice for creating the documents and using them in the context of teamwork and presentations, independent of methodology. Whatever processes, tools, or approaches you use, this book will help you improve the creation and presentation of your wireframes, site maps, flow charts, and other deliverables.
Note: Brown, Dan. (2011) Communicating Design: Developing Web Site Documentation for Design and Planning (3rd. Edition). Berkeley, CA: New Riders.

Design Is the Problem: The Future of Design Must be Sustainable
by Nathan Shedroff (3/1/2009)
Subject: Design
Language: English
Abstract: Product design can have a tremendous impact on the world in terms of usability, waste, and resources. In Design Is the Problem, Nathan Shedroff examines how the endemic culture of design often creates unsustainable solutions, and shows how to ensure that design processes lead to more sustainable products and services.
Note: Shedroff, Nathan, Design Is the Problem: The Future of Design Must be Sustainable. New York: Rosenfeld Media, 2009. Print, PDF and eBook.

Information Architects
by Richard Saul Wurman (1997)
Subject: Information Design
Language: English
Abstract: The author edits this book of contributions by 20 masters in the visual display of information. This book discusses the importance of information design in physical spaces and virtual interfaces.

Information Architecture for Designers
by Peter Van Dijck (2003)
Subject: Information Architecture - General, Information Design
Language: English
Abstract: Includes sections on Website Strategy, Audience Research, Information Architecture, Designing Functionality, and Interface Design. The Information Architecture section covers structure, organization schemes, categories, labels, implementation, and sitemaps.
Note: English is original language. All translations in this database reference the sample chapter on Audiences, available at the author website.
Also available at: iainstitute.org/translations/000424.php
Available Translations:
Deutsch at iainstitute.org/de/translations/informationsarchitektur_fuer_designer_strukturierung_von_websites_fuer_den_geschaeftserfolg.php
Português at iainstitute.org/pt/translations/arquitetura_de_informacao_para_designers_estruturando_websites_para_o_sucesso_dos_negocios.php

Information Architecture: Designing Information Environments for Purpose
by Alan Gilchrist, Barry Mahon (2003)
Subject: Information Architecture - General, Information Design, Information Organization
Language: English
Abstract: This book describes and analyzes the various components of creating an information system architecture - design environment (hardware, networks, software), knowledge representation (taxonomies, classifications, thesauri), interoperability (standards and markup languages), user interfaces, usability and findability, and the prospects for the future. This guide also examines the role of management, information technology personnel and information workers in the process.

Information Design
by Robert Jacobson (1999)
Subject: Experience Design, Information Design
Language: English
Abstract: A collection of essays by a variety of authors on the various aspects of information design. Includes the theoretical foundations, information design in practice, and a look at related technologies.

Information Design Source Book (2003)
Subject: Case Studies, Information Design, Interaction Design
Language: English
Abstract: An illustrated collection of 67 succesful international information design projects, edited by Institute for Information Design Japan (IID.j) Both in English and Japanese.
Available Translations:
Japanese at www.amazon.co.jp/exec/obidos/ASIN/4766114396/ia-22/

Pervasive Information Architecture: Designing Cross-Channel User Experiences
by Andrea Resmini, Luca Rosati (4/2011)
Subject: Experience Design, Information Architecture - Practices, Standards & Guidelines
Language: English
Abstract: As physical and digital interactions intertwine, new challenges for digital product designers and developers, as well as, industrial designers and architects are materializing. While well versed in designing navigation, organization, and labelling of websites and software, professionals are faced the crucial challenge of how to apply these techniques to information systems that cross communication channels that link the digital world to the physical world.
Note: Resmini, Andrea and Luca Rosati. Pervasive Information Architecture: Designing Cross-Channel User Experiences. burlington: Morgan Kaufmann, 2011. Print.
Also available at: www.amazon.com/dp/0123820944/

Playful Design: Creating Game Experiences in Everyday Interfaces
by John Ferrara (5/2012)
Subject: Design, User Centered Design
Language: English
Abstract: Game design is a sibling discipline to software and Web design that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design. This book will show you how.
Note: Ferrara, John, Playful Design. New York: Rosenfeld Media, 2012. Print, PDF and eBook.

Seductive Interaction Design: Creating Playful, Effective and Fun User Experiences
by Stephen P. Anderson (6/25/2011)
Subject: Interaction Design
Language: English
Abstract: What happens when you build a great website or app, but no one seems to care? How do you get people to stick around long enough to see how your service might be of value? In Seductive Interaction Design, speaker and author Stephen P. Anderson takes a fresh approach to designing sites and interactions based on the stages of seduction. This beautifully designed book examines what motivates people to act.

The Design of Everyday Things
by Donald Norman (2000)
Subject: Cognitive Science, Design, User Centered Design
Language: English
Abstract: Anyone who designs anything to be used by humans -- from physical objects to computer programs to conceptual tools -- must read this book. It could forever change how you experience and interact with your physical surroundings, open your eyes to the perversity of bad design and the desirability of good design, and raise your expectations about how things should be designed.
Note: Originally published as "The Psychology of Everyday Things."
Available Translations:
Japanese at www.amazon.co.jp/exec/obidos/ASIN/478850362X/ia-22/

The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience
by Jason Hong, James Landay, Douglas K. van Duyne (2002)
Subject: E-commerce, User Centered Design, Web Design
Language: English
Abstract: Based on an analysis of over 100 high-quality Web sites, the authors of this book have distilled the principles and best practices that make a well-designed Web site that will encourage repeat visitors. The book provides information on enhancing the usefulness and quality of your site as well as how to shorten your development cycles and decrease on-going maintenance costs. Topics covered include user needs analysis, browsing and navigation, homepage design, writing for search engines, building trust and credibility, creating a privacy policy, and designing effective page layouts.

The Elements of User Experience
by Jesse James Garrett (2002)
Subject: Information Architecture - General, User Centered Design, Visual Design
Language: English
Abstract: The Elements of User Experience cuts through the complexity of user-centered design for the Web with clear explanations and vivid illustrations that focus on ideas rather than tools or techniques. Jesse James Garrett gives readers the big picture of Web user experience development, from strategy and requirements to information architecture and visual design. This accessible introduction helps any Web development team, large or small, to create a successful user experience.

The Humane Interface: New Directions for Designing Interactive Systems
by Jef Raskin (2000)
Subject: Interaction Design
Language: English
Abstract: This guide to interactive system design by Jef Raskin, the creator of the Apple Macintosh project, offers a wealth of innovative and specific interface ideas for software designers, developers, and product managers. He demonstrates how design ideas must be built on a scientific basis, presenting just enough cognitive psychology to link the interface of the future to the experimental evidence and to show why that interface will work.
Available Translations:
Japanese at www.amazon.co.jp/exec/obidos/ASIN/4894714205/ia-22/

The Interaction-Design.org Encyclopedia of Human Computer Interaction
by Rikke Friis Dam, Mads Soegaard (2011)
Subject: Human Computer Interaction, Information Design
Language: English
Abstract: Knowledge wants to be free! 1 This encyclopedia covers areas relevant to the design of interactive products and services like websites, household objects, smartphones, computer software, aircraft cockpits, you name it. 2 The encyclopedia is free, includes HD videos, commentaries, and lots more. All chapters are written by elite professors or elite designers who have contributed greatly to the area they write about. 3 We think you deserve free access to materials written by the worlds foremost authorities - worth thousands of dollars whether you are from New York or New Delhi. In fact, we wrote a mission statement about what we want to continue to do for you. And since we save you time and money, we know you will help us in return!

The Mobile Frontier: A Guide for Designing Mobile Experiences
by Rachel Hinman (6/2012)
Subject: Experience Design, Mobile Phones
Language: English
Abstract: Mobile user experience is a new frontier. Untethered from a keyboard and mouse, this rich design space is ripe with opportunities to invent new and more human ways for people to interact with information. The Mobile Frontier will help you navigate this unfamiliar and fast- changing landscape, and inspire you to explore the possibilities that mobile technology presents.
Note: Hinman, Rachel, The Mobile Frontier: A Guide for Designing Mobile Experiences. New York: Rosenfeld Media, 2012. Print, PDF and eBook.

Web Form Design
by Luke Wroblewski (5/2008)
Subject: Information Architecture - Practices, Web Design
Language: English
Abstract: Forms make or break the most crucial online interactions: checkout (commerce), registration (community), data input (participation and sharing), and any task requiring information entry. In Web Form Design, Luke Wroblewski draws on original research, his considerable experience at Yahoo! and eBay, and the perspectives of many of the leading designers in the field to show you everything you need to know about designing effective and engaging Web forms.
Note: Wroblewski, Luke, Web Form Design. New York: Rosenfeld Media, 2008. Print, PDF, eBook.


Organizations, Conferences and Mailing Lists

AIGA Experience Design
Subject: Discussion Lists, Experience Design
Language: English
Abstract: "The mission of AIGA Experience Design is to investigate, innovate and advocate the best understanding and use of design in a world in which experiences are increasingly digital and connected."

Mobile HCI 2006
Subject: Interaction Design, Mobile Phones
Language: English
Abstract: September 12 - 15, 2006. Espoo, Finland. "MobileHCI provides a forum for academics and practitioners to discuss the challenges, potential solutions and innovations towards effective interaction with mobile systems and services. It covers the analysis, design, evaluation and application of human-computer interaction techniques and approaches for all mobile computing devices, software and services. The official language of the conference is English."

Usability News
Subject: Design
Language: English
Abstract: "Usability News (news headlines) for all the latest news in usability and human-computer interaction (HCI)."


Presentations and Podcasts

EuroIA 2011: Designing Interactions that Help Customers in Decision Making
by Stefano Bussolon (9/24/2011)
Subject: Findability, Information Architecture - Practices, Interaction Design
Language: English
Abstract: In this presentation Stefano Bussolon discusses how to use information architecture to help users not only find things but also make the right choice, a feature he calls choosability. He presents hueristics for measuring decision accuracy and costs and reviews solutions including faceted navigation, search, and customer ratings.

EuroIA 2011: Navigating the Digital Spice Route - 10 experience principles to bridge European user experiences with the rest of the world
by Terry Hoi-yan Ma (9/23/2011)
Subject: Experience Design, Information Architecture - Practices, User Centered Design
Language: English
Abstract: Slideshare from Terry Hoi-yan Ma on approaches to localization of the user experience, with emphasis for designing for Middle Eastern and Asian audiences.

EuroIA: Teaching Design Thinking: Developing Innovation Through Structured Thinking
by Terrence Fenn, Jason Hobbs (9/24/2011)
Subject: Design, Information Architecture - Education & Training
Language: English
Abstract: Terrence Fenn and Jason Hobbs combined research and a very South African perspective to design education. Their research (aided by a grant by the IA Institute) looked at how we create designers that are equipped to deal with problems beyond their discipline space.
Note: Johnny Holland Storify summary by Vicky Teinaki. Links to Slideshare and further articles will be added as these become available.

IDEA 2010: Trends in the Future of Online Experiences
by Vidya Drego (10/1/2010)
Subject: Conferences & Meetings, Experience Design, Social Context
Language: English
Abstract: As digital technologies and consumer behavior continue to evolve, online experiences will undergo a major transformation. Forrester Research has uncovered four key characteristics common to new online experiences: they will be customized by the end user, aggregated at the point of use, relevant to the moment, and social as a rule, not an exception. While there are some companies that are providing experiences that exhibit one or more of these characteristics today, most firms (and subsequently their design teams) need to prepare for a future where their Web site is no longer the center of their online experience.

Nathan Shedroff’s Presentations
by Nathan Shedroff
Subject: Branding, Interaction Design, User Centered Design
Language: English
Abstract: A collection of presentations by Nathan Shedroff on Interaction Design, Experience Design and Branding including a new presentation titled: "New Methods for Designing Effective Experiences."


Tools

Case Study: Digital Web Redesign PDF Document
by Christina Wodtke
Subject: Design, Disciplines, Experience Design, Tools & Technology
Language: English
Abstract:

Design Review Checksheets PDF Document
by Erin Malone (9/5/2003)
Subject: Design, Information Architecture - Practices, Process & Techniques
Language: English
Abstract: Useful checksheets with questions for consideration by the design team and reviewers when reviewing work at different stages of the process. There is a checksheet for Concept review, UI/interaction design review and Visual design review. Has space indicated for approvals and signature sign off by selected approvers. These sheets are great for tracking the progress and making sure key people approve and sign off on each step.

Design Review Process Microsoft Word Document
by Erin Malone (9/5/2003)
Subject: Design, Information Architecture - General, Process & Techniques
Language: English
Abstract: A template to capture the dates in the Design Review Process and key milestones and stakeholders.

Design Scope Microsoft Word Document
by Erin Malone (9/5/2003)
Subject: Design, Information Architecture - General, Process & Techniques
Language: English
Abstract: The Design Scope template should outline the general aims and goals of the project design and lists the major deliverables and milestones. To be completed by the experience design team lead.

Patternry: UI Design Patterns and Library Builder (2011)
Subject: Interface Design, Patterns
Language: English
Abstract: Patternry is a Web design pattern library where you can find solutions to your design challenges. It is also a tool for organizations to document, share, and collaborate on design patterns. (The UI pattern library is free to copy, reuse and adapt, under Creative Commons license. There is a charge for the builder.)

Project Overview Microsoft Word Document
by Erin Malone (9/5/2002)
Subject: Design, Information Architecture - General, Project Management
Language: English
Abstract: A template to be completed by the experience design team lead in preparation of or as an attached document to Product Requirements documents. Information should be filled in to give an overview to project team who may be new to the project.

UX Health Check
by Austin Govella, Livia Labate (3/22/2009)
Subject: Business Context, Experience Design, Tools & Technology
Language: English
Abstract: The Health Check is technique for User Experience professionals to express the quality of a product or service’s experience and convey it in terms that are familiar to business stakeholders, creating a common ground for discussion and exploration.
Note: Presented at IA Summit 2009 Poster Session


Web Sites and Resources

Digital Web Magazine
Subject: Information Architecture - General, Web Design, Web Development
Language: English
Abstract: An online magazine serving web designers, developers and information architects. Contains a large number of articles on many different topics, including branding and user experience, the business context of IA, content management, and much more.

IBM Ease of Use Web design guidelines
Subject: Guides & Collections, User Centered Design, Web Design
Language: English
Abstract: The IBM Ease of Use Group's guidelines for following a user-centered design process and creating easy-to-use Web interfaces. The information is valuable for a range of designers from novices to the more experienced and covers such topics as planning, design, production, and maintenance.
Available Translations:
Japanese at www-6.ibm.com/jp/design/eou/3webdesi/index.html

InfoDesign: Understanding by Design
Subject: Experience Design, Guides & Collections, Information Design
Language: English
Abstract: InfoDesign is a non-profit site dedicated to information and experience design. InfoDesign serves as a centralized online resource of news, people, companies, organizations, publications, lists, and events related to the field.

The 3G Portal News Feed - User Interface
Subject: Experience Design, Interaction Design, Mobile Phones
Language: English
Abstract: A regularly updated collection of articles concerning user interfaces for mobile devices. June 05 2006 article titled "Mobile user interfaces – its time for a new paradigm" is a good overview of the past, present and future for mobile UI.

The Elements of User Experience PDF Document
by Jesse James Garrett
Subject: Experience Design
Language: English
Abstract: This one-page PDF attempts to impose order upon the chaotic array of terms and concepts currently being used to describe user experience development.
Note: This links to a PDF document.
Available Translations:
Polish at iainstitute.org/translations/001164.php

USAID Graphic Standards Manual (1/2005)
Subject: Branding, Graphic Design
Language: English
Abstract: This is the Graphic Standards Manual for the U.S. Agency for International Development (USAID). It sets the standard for the design of all USAID public communications, including branding and graphics. The graphics standards highlight how to make an emotional impact with images, local color meanings and tips on incorrect image usage when addressing an international or local audience.

Web Style Guide
by Sarah Horton, Patrick Lynch
Subject: Guides & Collections, Web Design
Language: English
Abstract: This site approaches web page and site design as a challenge that combines traditional editorial approaches to documents with graphic design, user interface design, information design, and the technical authoring skills required to optimize the HTML code, graphics, and text within web pages.
Note: Also available in print.


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